I’m a Unreal Engine game programmer, system designer, and SFX/music/foley producer with a passion for creating immersive gameplay and rich audio experiences. I hold an AAS in Game Development and a BA in Audio Production, giving me a unique blend of technical and creative skills.
I’m currently developing independent projects like The Observer’s Tale and Crystal Epoch, each focused on interactive mechanics, engaging systems, and atmospheric sound design. I’ve also participated in a game jam, which taught me the value of collaboration, adaptability, and rapid prototyping.
I’m always open to work and collaboration, and if I don’t know something yet, I’ll learn it. My goal is to keep building unique, memorable games that blend strong systems with dynamic audio.